The entry ALL is used for all army buildings T1, T2, T3, production buildings T2, T4, and a manufactory. For instance, to see the manpower in a non-accepted culture (-33% efficiency) province for a country that does not have any other manpower efficiency modifiers and has built a manufactory, cross-index manufactory and 66% to find the answer. In this section I take a look at the manpower for several typical situations, cross-indexing buildings with manpower efficiency and calculating the manpower. Getting the two first ideas of the Economic ideas group to reduce the ducat costs of all buildings by 20% is very helpful for the purposes of building up a solid manpower base.Since different manufactories unlock at different tech levels, you may have to wait to build manufactories in your very best manpower provinces. If you can afford the ducat cost, they are the best manpower building for their monarch power cost apart from the unique March you can build. Manufactories provide a huge boost to manpower, and the higher base manpower of the province the better.As a general rule, unless your country is really rich, you should build tier 1-3 army buildings everywhere before you being building tier 4+.Tier 4-6 army buildings provide a larger manpower boost for provinces with high base manpower than for provinces with low, so should preferentially be built in provinces with high base manpower.Tier 1-3 army buildings are great for their cost as they provide a good manpower boost for their price regardless of the base manpower of the province.Manpower efficiency modifers from all sources (buildings, ideas, triggered modifiers) stack and are an exceptionally good way to greatly increase your manpower.And monarch power is the most limited resource in the game for large countries, where ducats is the most limited for tiny countries. If you have the ducats, buildings are – by far – the most monarch-power efficient way of increasing manpower.If you truly feel you have more DMP than you can spend and cannot funnel it into a stronger economy, then culture convert provinces with high base manpower and low taxvalue first to maximize your benefits. By improving your economy you can afford the ducat cost of the things that increase manpower the most. It is so expensive that it is usually far better to spend the diplomatic monarch points on just about anything else – unjustified demands in conquest, tech, idea groups, buildings that improve trade or the navy. Culture conversion of non-overseas provinces for the purpose of manpower is extremely expensive in diplomatic monarch points but has the advantage that it costs no ducats.Religious conversion is very important to manpower as it gets rid of significant manpower penalties for being heretical or heathen.It should also be built as early as possible, as it provides by far the most manpower per ducat of any building. Its manpower benefits do not scale with base manpower, or income, only with efficiency. The unique building, the March, should always be placed in a province with as high a manpower efficiency as possible (so definitely in an accepted culture province) unless there are really good strategic reasons for placing it elsewhere.The tax value of a province has a small impact on total manpower, much less than its impact on the cost of cultural conversion.
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